Tuesday, October 27, 2009

On October 15th I was a featured speaker for the Contemporary Animation Society. The opportunity to do this grew out of a conversation I had with Zelda Vinciguerra, the club's secretary, one evening this past summer in Montgomery Hall. The theme of the conversation was the good and bad habits that we have noticed in ourselves as animators. It's hard not to develop a personal workflow when you're animating as much as we do, and you eventually begin to notice patterns in how you go about your work. Animators, just like anyone else, fall into a routine. I'm not suggesting that I am perfect or that my ways are "the best" by any means, but there are some variables I like to try to control when I go about getting a scene finished.

The presentation was a lot of fun and it seemed to be very well received. About 60 students from the graduate and undergraduate programs attended. The best part about the whole experience was the conversations it generated among everyone. Sometimes when you're under a lot of stress trying to get work done, it is easy to not stop and think about how you're going about your business. After all, nobody goes into animation because they don't genuinely enjoy it - so any way you can help make the time you spend more enjoyable and productive, the better!

Monday, October 26, 2009

I love graphic designs from the 1960's. There is a flatness in the graphics and a warmth in the color palette that seems so simple and inviting. It is interesting to observe some of the trends in logo designs. Some iconic logos have undergone redesigns recently, and the new versions become increasingly three dimensional (the new Pepsi and AT&T logos, for example). I wonder how long it will be until the "new" designs begin to look more flat. The pendulum always swings back eventually...

Before one begins a traditional, hand-drawn animation it is important to develop a model sheet for the characters that will be used. I animated a simple footstep this summer for my Action Analysis class with former Disney supervising effects animator Troy Gustafson and as part of the assignment we had to develop a model sheet for a realistic human foot and hand. The basic shapes used construct the foot and hand are critical for maintaining continuity and volume from frame to frame. I must have made a good impression because from now on Troy hands out these very model sheets to every student who takes this class.


Savannah has a dog park!

Greyhounds are born runners and are a beautiful thing to behold when they reach full stride. I love how they powerfully and gracefully stretch and compress. They seem to spend as much time off the ground as they do touching it. Having my sketchbook with me I roughed out the extremes of this motion. It is amazing how severely the line of action on the spine curls and extends with each stride.


Thank you for visiting my blog. This is my first foray into the web so putting up a post is still a big deal for me! I look forward to being able to use this platform to allow friends, family, and anyone who may be interested to keep up on my work. Please keep checking back periodically as I will be adding more and more work in the coming months.