Sunday, February 20, 2011

Karmann Ghia New Paint

I recently learned how to use the paint shader in Maya and replaced that old Blinn shader from the previous post for the Karmann Ghia. Turns out it is remarkably easy to use and is built into the Mental Ray shader menu. It's no wonder why its so easy to miss out on some of these things in Maya. Just look at the user interface - the cockpit of 747's are probably more intuitive to use!

I also like how this shader makes the subtle taper along the bottom of the driver side door more detectable, too. I spent a lot of time on that part, and it was a shame when it didn't show up in the previous render. The lesson here is that crappy textures, shaders, and lighting can undermine a good model. Like sheep in wolf's clothing, I guess.

Thanks again for stopping by :)

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